Total Annihilation

Total Annihilation is a 1997 PC (DOS / Windows) game from Cavedog, catalogued here for 7 defining game mechanics.

PC (DOS / Windows)1997Complexity 82/1002D TopdownCult classic

Total Annihilation is a science fiction real-time strategy video game released in September 1997 for Microsoft Windows and Mac OS by Cavedog Entertainment and distributed internationally by GT Interactive. Two expansion packs were released in 1998, The Core Contingency on April 29 and Battle Tactics on July 20, while a medieval-themed spin-off called Total Annihilation: Kingdoms was released on June 25, 1999. (via Wikipedia)

The game mechanics of Total Annihilation

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Open-source successor (GPL-2.0). The Spring/Recoil RTS engine began as an effort to bring Total Annihilation's gameplay into 3D and now powers the free successor Beyond All Reason.
https://github.com/beyond-all-reason/RecoilEngine

Related games

▶ Explore Total Annihilation in the interactive database