Warcraft II

Warcraft II is a 1995 PC (DOS / Windows) game from Blizzard, catalogued here for 8 defining game mechanics.

PC (DOS / Windows)1995Complexity 80/1002D TopdownPopular

Warcraft II: Tides of Darkness is a fantasy real-time strategy (RTS) computer game developed by Blizzard Entertainment and released for MS-DOS and Microsoft Windows in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to Warcraft: Orcs & Humans, the game was met with positive reviews and won most of the major PC gaming awards in 1996. (via Wikipedia)

The game mechanics of Warcraft II

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Open-source rewrite (GPL-2.0). Reimplements Warcraft II on the open-source Stratagus engine, importing the original game data.
https://github.com/Wargus/wargus

Related games

▶ Explore Warcraft II in the interactive database