Command & Conquer is a 1995 PC (DOS / Windows) game from Westwood Studios, catalogued here for 6 defining game mechanics.
PC (DOS / Windows)1995Complexity 82/1002D TopdownPopular
Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise created and originally developed by Westwood Studios and currently owned by Electronic Arts. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. (via Wikipedia)
The game mechanics of Command & Conquer
Real Time Action CombatCombatCombat resolves continuously in real time; player inputs compete directly with enemy behavior each frame.
Resource HarvestingResourcePlayer or AI units collect raw resources from the world that fuel construction, production, or advancement.
Flag GatingProgressionA boolean or enum stored in global state determines whether an event, path, or interaction is currently available.
Linear LevelsWorldWorld consists of discrete stages played in a fixed sequence; stages are self-contained with no backtracking between them.
Faction AiSimulationMultiple AI-controlled factions autonomously pursue goals and interact with each other and the player simultaneously.
Unit PathfindingSimulationIndividual AI units navigate around obstacles to reach dynamically assigned targets.
Each mechanic links to how to build it in Godot, with the retro games that share it.
Study the source
Open-source rewrite (GPL-3.0). Modern reimplementation of the Westwood RTS engine; its Tiberian Dawn mod recreates the original Command & Conquer. https://github.com/OpenRA/OpenRA