Ares is a 1998 Macintosh game from Bigger Planet, catalogued here for 5 defining game mechanics.
Macintosh1998Complexity 78/1002D TopdownPopular
Ares is a space strategy video game created by Nathan Lamont of Bigger Planet Software, and first released by Changeling Software in 1998. In 1999 the game was re-released as shareware by Ambrosia Software and released as open source software and freeware in 2008. (via Wikipedia)
Real Time Action CombatCombatCombat resolves continuously in real time; player inputs compete directly with enemy behavior each frame.
Linear LevelsWorldWorld consists of discrete stages played in a fixed sequence; stages are self-contained with no backtracking between them.
Faction AiSimulationMultiple AI-controlled factions autonomously pursue goals and interact with each other and the player simultaneously.
Unit PathfindingSimulationIndividual AI units navigate around obstacles to reach dynamically assigned targets.
Each mechanic links to how to build it in Godot, with the retro games that share it.
Study the source
Open-source engine (LGPL-3.0). Antares continues the engine (original Ares source released 2008); data files are non-commercial. https://github.com/arescentral/antares