X-COM: UFO Defense

X-COM: UFO Defense is a 1994 PC (DOS / Windows) game from MicroProse / Mythos, catalogued here for 12 defining game mechanics.

PC (DOS / Windows)1994Complexity 87/1002D IsometricPopular

UFO: Enemy Unknown, also known as X-COM: UFO Defense in North America, is a 1994 science fiction strategy video game developed by Mythos Games and MicroProse. It was published by MicroProse for DOS and Amiga computers, the Amiga CD32 console, and the PlayStation. (via Wikipedia)

The genre X-COM: UFO Defense helped define

Turn-based tactics. action points, cover, and squad permadeath atop a strategic campaign layer.

The game mechanics of X-COM: UFO Defense

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Open-source rewrite (GPL-3.0). From-scratch reimplementation of the X-COM engine; requires the original game's data files.
https://github.com/OpenXcom/OpenXcom

Related games

▶ Explore X-COM: UFO Defense in the interactive database