Master of Orion

Master of Orion is a 1993 PC (DOS / Windows) game from MicroProse / SimTex, catalogued here for 8 defining game mechanics.

PC (DOS / Windows)1993Complexity 85/1002D TopdownPopular

Master of Orion is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems. (via Wikipedia)

The genre Master of Orion helped define

Space 4X. explore, expand, exploit, and exterminate across a procedurally generated galaxy.

The game mechanics of Master of Orion

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Open-source rewrite (GPL-2.0). Engine recreation of Master of Orion Classic; runs with the original game's data files.
https://github.com/1oom-fork/1oom

Related games

▶ Explore Master of Orion in the interactive database