SimCity 2000

SimCity 2000 is a 1993 PC (DOS / Windows) game from Maxis, catalogued here for 5 defining game mechanics.

PC (DOS / Windows)1993Complexity 78/1002D IsometricPopular

SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic (1989) and was released for Apple Macintosh and MS-DOS personal computers in 1993, after which it was released on many other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996. (via Wikipedia)

The game mechanics of SimCity 2000

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Open-source rewrite (AGPL-3.0). Python reimplementation that reads the original SimCity 2000 city and tileset files.
https://github.com/OpenCity2k/OpenCity2k

Related games

▶ Explore SimCity 2000 in the interactive database