Rogue

Rogue is a 1980 PC (DOS / Windows) game from Toy & Wichman, catalogued here for 6 defining game mechanics.

PC (DOS / Windows)1980Complexity 45/1002D TopdownCult classic

Rogue is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable. (via Wikipedia)

The genre Rogue helped define

Roguelike. procedurally generated dungeons, permadeath, and turn-based survival: the form even bears its name.

The game mechanics of Rogue

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Open source (BSD-3-Clause). The 1999 re-release of the original Rogue 5.4.4 source carries a genuine BSD-3-Clause license from its authors.
https://github.com/Davidslv/rogue

Related games

▶ Explore Rogue in the interactive database