Dragon Warrior

Dragon Warrior is a 1986 NES game from Chunsoft / Enix, catalogued here for 9 defining game mechanics.

NES1986Complexity 75/1002D TopdownPopular

Dragon Quest, previously published as Dragon Warrior in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii, character designer Akira Toriyama, and composer Koichi Sugiyama and published by Square Enix. Since its inception, development of games in the series have been outsourced to a plethora of external companies until the tenth installment, with localized remakes and ports of later installments for the Nintendo DS, Nintendo 3DS, and Nintendo Switch being published by Nintendo outside of Japan. (via Wikipedia)

The genre Dragon Warrior helped define

Console RPG (JRPG). top-down exploration, random battles, leveling, and a guided quest set the JRPG template.

The game mechanics of Dragon Warrior

Each mechanic links to how to build it in Godot, with the retro games that share it.

Related games

▶ Explore Dragon Warrior in the interactive database