Diablo

Diablo is a 1996 PC (DOS / Windows) game from Blizzard, catalogued here for 9 defining game mechanics.

PC (DOS / Windows)1996Complexity 70/1002D IsometricPopular

Diablo is a 1997 action role-playing game developed by Blizzard North and published by Blizzard Entertainment for Windows. It is the first installment in the video game series of the same name. (via Wikipedia)

The genre Diablo helped define

Action RPG. real-time clicking, randomized loot, and an addictive descent into ever-deeper dungeons.

The game mechanics of Diablo

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Source-available reimplementation (Sustainable Use License). DevilutionX is a widely-used reimplementation of the Diablo engine (source-available, non-commercial license); requires the original game's data files.
https://github.com/diasurgical/devilutionx

Related games

▶ Explore Diablo in the interactive database