Planescape: Torment

Planescape: Torment is a 1999 PC (DOS / Windows) game from Black Isle / Interplay, catalogued here for 11 defining game mechanics.

PC (DOS / Windows)1999Complexity 88/1002D IsometricCult classic

Planescape: Torment is a 1999 role-playing video game developed by Black Isle Studios and published by Interplay Entertainment for Windows. The game takes place in locations from the multiverse of Planescape, a Dungeons & Dragons (D&D) fantasy campaign setting. (via Wikipedia)

The game mechanics of Planescape: Torment

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Open-source engine (GPL-2.0). Portable reimplementation of BioWare's Infinity Engine; runs Planescape: Torment from its original data.
https://github.com/gemrb/gemrb

Related games

▶ Explore Planescape: Torment in the interactive database