Baldur's Gate

Baldur's Gate is a 1998 PC (DOS / Windows) game from BioWare, catalogued here for 6 defining game mechanics.

PC (DOS / Windows)1998Complexity 85/1002D IsometricPopular

Baldur's Gate is a 1998 role-playing video game developed by BioWare and published by Interplay Entertainment. It is the first game in the Baldur's Gate series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the Advanced Dungeons & Dragons (AD&D) 2nd edition rules. (via Wikipedia)

The genre Baldur's Gate helped define

Real-time-with-pause party RPG. pausing mid-fight to issue orders to a full party, which brought tabletop rules onto a real-time screen.

The game mechanics of Baldur's Gate

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Open-source engine (GPL-2.0). GemRB reimplements BioWare's Infinity Engine; needs the original game data. Actively maintained.
https://github.com/gemrb/gemrb

Related games

▶ Explore Baldur's Gate in the interactive database