Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord is a 1981 PC (DOS / Windows) game from Sir-Tech, originally released on Apple II in 1981, catalogued here for 5 defining game mechanics.

PC (DOS / Windows)1981Originally Apple II 1981Complexity 65/1002D FirstpersonCult classic

Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew C. Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software and launched a beta version of the product at the 1980 Boston Computer Convention. (via Wikipedia)

The genre Wizardry: Proving Grounds of the Mad Overlord helped define

Dungeon-crawler RPG. first-person, party-based dungeon delving that shaped both Western and Japanese RPGs.

The game mechanics of Wizardry: Proving Grounds of the Mad Overlord

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Source-available (No formal license (archival re-engineered source)). Archived, re-engineered UCSD Pascal source for Wizardry I, browsable with build instructions; no formal license is declared.
https://github.com/snafaru/Wizardry.Code

Related games

▶ Explore Wizardry: Proving Grounds of the Mad Overlord in the interactive database