Tomb Raider

Tomb Raider is a 1996 PC (DOS / Windows) game from Core Design, catalogued here for 5 defining game mechanics.

PC (DOS / Windows)1996Complexity 58/1003DPopular

Tomb Raider is a 1996 action-adventure game developed by Core Design and published by Eidos Interactive as the debut entry in the Tomb Raider media franchise. It was first released on the Sega Saturn, followed shortly by versions for MS-DOS and the PlayStation. (via Wikipedia)

The genre Tomb Raider helped define

3D action-adventure. third-person exploration of true 3D space, with the camera behind the character and platforming measured in depth.

The game mechanics of Tomb Raider

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Open-source engine (BSD-2-Clause). OpenLara is an open-source engine; needs the original Tomb Raider level data.
https://github.com/XProger/OpenLara

Related games

▶ Explore Tomb Raider in the interactive database