Thief: The Dark Project

Thief: The Dark Project is a 1998 PC (DOS / Windows) game from Looking Glass Studios, catalogued here for 10 defining game mechanics.

PC (DOS / Windows)1998Complexity 72/1003DCult classic

Thief: The Dark Project is a 1998 stealth video game developed by Looking Glass Studios and published by Eidos Interactive for Microsoft Windows. Set in a fantasy metropolis called the City, players take on the role of Garrett, a master thief trained by a secret society who, while carrying out a series of robberies, becomes embroiled in a complex plot that ultimately sees him attempting to prevent a great power from unleashing chaos on the world. (via Wikipedia)

The genre Thief: The Dark Project helped define

First-person stealth. light, shadow, and sound as mechanics, rewarding avoidance over force.

The game mechanics of Thief: The Dark Project

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Open-source reimplementation (GPL-2.0). OpenDarkEngine is a fan rewrite of Looking Glass's Dark Engine that loads the original game's data files; it is incomplete.
https://github.com/volca02/openDarkEngine

Related games

▶ Explore Thief: The Dark Project in the interactive database