Half-Life

Half-Life is a 1998 PC (DOS / Windows) game from Valve, catalogued here for 8 defining game mechanics.

PC (DOS / Windows)1998Complexity 58/1003DPopular

Half-Life is a 1998 first-person shooter (FPS) game developed by Valve Corporation and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life series. (via Wikipedia)

The genre Half-Life helped define

Story-driven FPS. seamless environmental storytelling and scripted sequences in place of disconnected levels.

The game mechanics of Half-Life

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Open-source engine (GPL-3.0). Reimplementation of the GoldSrc engine that runs the original Half-Life game and mods.
https://github.com/FWGS/xash3d-fwgs

Related games

▶ Explore Half-Life in the interactive database