Prince of Persia

Prince of Persia is a 1989 PC (DOS / Windows) game from Brøderbund (J. Mechner), originally released on Apple II in 1989, catalogued here for 7 defining game mechanics.

PC (DOS / Windows)1989Originally Apple II 1989Complexity 35/1002D SidePopular

Prince of Persia is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. (via Wikipedia)

The genre Prince of Persia helped define

Cinematic platformer. rotoscoped, weighty animation and deliberate, physical movement.

The game mechanics of Prince of Persia

Each mechanic links to how to build it in Godot, with the retro games that share it.

Study the source

Open-source port (GPL-3.0). SDL port based on a disassembly of the DOS original; plays with the original game data.
https://github.com/NagyD/SDLPoP

Related games

▶ Explore Prince of Persia in the interactive database